
Monchums: Exact Zero
⬡ JOIN THE MONCHUMS DISCORD — playtests, build-a-chum events, balance arguments, and the road to a full release. Come be part of it :)
⬢ HOW TO PLAY
Kill enemies by bringing their HP to exactly 0. Any damage past 0 comes back and hits your own attacker — overkilling is how you lose runs. Exact zeros also pay triple the loot, so the whole game is about lining up clean hits.
Your chums

Each monchum has a type (the math symbol on its icon) and a Count, the number it attacks with. The Count changes every turn based on the type:
Additive (+) goes up a little each turn.
Subtractive (−) starts high and drops off.
Multiplicative (×) doubles each turn.
Divide (÷) flares bright, then halves every turn.
Constant (≡) holds steady, turn after turn.
Enemies follow the same rules. Their attack number grows by their own type every turn.
A battle turn
- You draw a hand of modifier cards (Plus, Minus, Times, Divide...).
- Drag cards onto your monchums or the enemies to change their numbers. You can lower an enemy's attack, or set up your own attacker to land exactly on 0.
- Press FIGHT. Your party attacks front to back, then the enemies attack. Cards you didn't play are discarded.
- Undo / Redo, bottom of the battle screen: card plays can be undone freely until you press FIGHT.
Want every stat in the game — all nine chums, fourteen enemies, 25 cards and 8 potions, with the real shipped numbers? Read the v1.0 Codex in our devlog.
⬢ CREDITS
Yuellia
Concept Artist & Illustrator
Bluesky · X / Twitter · Instagram
Amber Kommavongsa
Art Director & Lead Story
Instagram
Jared Von Nickerl
Game Design & Programming & Game Artist
YouTube · Wishlist WyrmWorm on Steam!
Tools & assets
- Built in Godot — massive credit and shoutout to the best engine and community in games.
- Coding assistance from Claude Code
- Sound effects: various CC0 assets from freesound.org.
- Everything else -- art, music, design -- hand made by the team.
| Updated | 4 hours ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Jared Von Nickerl |
| Genre | Strategy |
| Made with | Godot |
| Tags | Deck Building, Godot, Roguelike |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Links | Discord |
| AI Disclosure | AI Assisted, Code |







Comments
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Lovely! Could use some music though. :-)
Definitely agree – it’s on the first to add list as soon as we start development back up :)
Please rate mine too - Atomic
WOW! Love it.
Thank you!!
Love the creature designs!
Thanks! Glad you like them! You can credit mostly Amber there, she’s absolutely insanely talented and was basically a speed printer for the character design process. Took me about 40 minutes per character or so, and she had like 16 done by the time I was done with 3 – so definitely couldn’t have done it without her.